Publications
2024
- Lee, J. H., Björling, E., McLean, R., Moreno, A., & Lee, K. J. (2024). Supporting youth mental health through co-designing a virtual reality experience. The Library Quarterly. https://doi.org/10.1086/729230
- Newman, M., Sun, K., Gasperina, I.D., Pedraja, M., Kanchi, R., Lee, J.H., & Yip, J.C. (2024). “I want it to talk like Darth Vader”: Helping children construct creative self-efficacy with generative AI. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24).
2023
- Newman, M. Morris, L., and Lee J. H. (2023, November). Human-AI music creation: Understanding the perceptions and experiences of music creators for ethical and productive collaboration. Proceedings of the 24th International Society for Music Information Retrieval (ISMIR) Conference, Milan, Italy: ISMIR.
- Cho, Y., Newman, M., Morris, L., Koughan, L. D., Yip, J., and Lee, J. H. (2023, June). Gender differences in ethical stances for playing AR games: The case of Pokémon GO. In 2023 Proceedings of the Digital Games Research Association International Conference: The Limits and Margins of Games, Seville, Spain.
- Morris, L. (2023, June). On the Preservation of the Experience of Play in an MMORPG Environment: Livestreams and the Game Preservation Conundrum. In 2023 Proceedings of the Digital Games Research Association International Conference: The Limits and Margins of Games, Seville, Spain: DiGRA.
- Newman, M. and Lee J. H. (2023, June). “Accidental archivists”: YouTube gameplay content and game preservation. In 2023 Proceedings of the Digital Games Research Association International Conference: The Limits and Margins of Games, Seville, Spain: DiGRA.
- Bhattacharya, A., Backonja, U., Le, A., Antony, R., Si, Y., Lee, J. H. (2023). Understanding the Influence of Music on People’s Mental Health Through Dynamic Music Engagement Model. In: , et al. Information for a Better World: Normality, Virtuality, Physicality, Inclusivity. iConference 2023. Lecture Notes in Computer Science, vol 13971. Springer, Cham. https://doi.org/10.1007/978-3-031-28035-1_8
- Dunham, J., Papangelis, K., Laato, S., Lalone, N., Lee, J. H., & Saker, M. (2023). Pokémon GO to Pokémon STAY: How Covid-19 affected Pokémon GO Players. ACM Transactions on Computer-Human Interaction. https://doi.org/10.1145/3569896
-
Pitt, C., Chen, K., Rubin, J., Gibson, D., & Bindman, S. (2023). How Youth Can Build Social and Emotional Skills with Tabletop Role-Playing Games (p. 30). foundry10. https://www.foundry10.org/research/how-youth-can-build-social-and-emotional-skills-with-tabletop-role-playing-games
- Xu, J., Papangelis, K., Dunham, J., Boulanger, C., Lee, J. H., LaLone N., & Saker, M. (2023). Understanding social interactions in location-based games as hybrid spaces: coordination and collaboration in raiding in Pokémon GO. Annual ACM Conference on Human Factors in Computing Systems (CHI ‘23).https://doi.org/10.1145/3544548.3581544
2022
- Lee, J. H., Santero, N., Bhattacharya, A., May, E., & Spiro, E. (2022). Community-based strategies for combating misinformation: learning from a popular culture fandom. Harvard Kennedy School (HKS) Misinformation Review. https://doi.org/10.37016/mr-2020-105
- Schmalz, M., Snyder, K., Morris, L., Cherrington, C., Disher, T., Lee, J. H., (2022). Evaluating a Taxonomy for Video Game Development Artifacts. In iPRES 2022 18th International Conference on Digital Preservation, Glasgow, Scotland.
- Lee, K., Hitt, G., Terada, E., Lee, J. H., (2022). Ethics of Singing Voice Synthesis: Perceptions of Users and Developers. In Proc. of the
23rd Int. Society for Music Information Retrieval Conf., Bengaluru, India, 2022. Supplementary Documents. - Cho, Y., Hsu, H. N., Zheng, Z., Trinh, E. E., Jang, H., & Cheng, Y. (2022, May). Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-7). IEEE.
- Martinez, J. J., Windleharth, T. W., Li, Q., Bhattacharya, A., Pearce, K., Yip, J. C., & Lee, J. H. (accepted for 2022). Joint media engagement in families playing Animal Crossing: New Horizons during the COVID-19 Pandemic. ACM Conference On Computer-Supported Cooperative Work And Social Computing (CSCW 2022).
- Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, & Jin Ha Lee (2022), Understanding Collegiate Esports A Practitioner’s Guide to Developing Community and Competition, Chapter Five: Coaching in Esports: Promoting Well-Being & Performance, Routledge Taylor & Francis Group
- Lee, J. H., Yip, J., Moore, A., Cho, Y., de Jong, Z., Kobashigawa, R., & Sanchez, A. E. (2022). Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO. International Journal of Human–Computer Interaction, 1-15.
- Lee, J. H., Yip, J., Moore, A., Cho, Y., de Jong, Z., Kobashigawa, R., & Sanchez, A. E. (2022). Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: Survey Analysis. Manifold.
2021
- Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J., Windleharth, T., Bhattacharya, A. & Li, Q. (2021). Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic. Games and Culture. https://doi.org/10.1177/15554120211056125
- Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J., Windleharth, T., Li, Q., & Bhattacharya, A. (2021). “I need to just have a couple of White Claws and play Animal Crossing tonight”: parents coping with video games during the COVID-19 pandemic. Psychology of Popular Media, 11(3), 324-332. https://doi.org/10.1037/ppm0000367
- Lee, K. J., Lee, J. H., & Yip, J. (2021). Pre-service librarians’ perspective on the role of participatory design in libraries with youth. Proceedings of the iConference 2021, 562-574.
- Lee, K. J., Roldan, W., Zhu, T. Q., Saluja, H. K., Na, S., Chin, B., Zeng, Y., Lee, J. H., & Yip, J. (2021). The show must go on: A conceptual model of conducting synchronous participatory design with children online. Proceedings of the 39th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘21). [Best Paper Award]
- Bhattacharya, A., Windleharth, T. W., Lee, C., Paramasivam, A., Kientz, J., Yip, J. C., & Lee, J. H. (Forthcoming). The pandemic as a catalyst for reimagining the foundations of location-based games. ACM CHI Play 2021.
- Lee, J. H., Bhattacharya, A., Antony, R., Santero, N., & Le, A. (Forthcoming). “Finding home”: Understanding how music supports listeners’ mental health through a case study of BTS. Proceedings of the 22st International Society for Music Information Retrieval Conference.
- Dahya, N., King, W. E., Lee, K. J., & Lee, J. H. (2021). Perceptions and experiences of Virtual Reality in public libraries. Journal of Documentation, 77(3), 617-637.
2020
- Cho, H., Disher, T., Lee, W.-C., Keating, S., & Lee, J. H. (2020). Facet analysis of anime genres: the challenges of defining genre information for popular cultural objects, Knowledge Organization, 47(1), 13-30.
- Challenges in organizing and accessing video game artifacts. International Conference on Information, 630-637. https://doi.org/10.1007/978-3-030-43687-2_53
- Windleharth, T. & Lee, J. H. (2020). Taxonomies for transactions and user engagement in mobile games. Proceedings of DiGRA 2020.
- Windleharth, T., Schmalz, M., Peterson, S. & Lee, J. H. (2020). Identity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress. Proceedings of the Americas Conference on Information Systems (AMCIS) 2020.
- Cho, H., Bossaller, J. S., Adkins, D., & Lee, J. H. (2020). Human versus machine: analyzing video game user reviews for plot and narrative. Proceedings of the 83rd Annual Meeting of the Association for Information Science & Technology. https://doi.org/10.1002/pra2.235
- Spinelli, L., Lau, J., & Lee, J. H. (2020). Investigating user perceptions underlying social music behavior using Q methodology. Proceedings of the 21st International Society for Music Information Retrieval Conference. Montreal, Canada: ISMIR.
- Lee, J. H., Pritchard, L., & Hubbles, C. (2019). Can we listen to it together?: factors influencing reception of music recommendations and post-recommendation behavior. Proceedings of the 20th International Society for Music Information Retrieval Conference. Delft, The Netherlands: ISMIR.
2019
- Bhattacharya, A., Windleharth, T., Ishii, R. A., Acevedo, I. M., Aragon, C. R., Kientz, J. A., Yip, J. C., & Lee, J. H. (2019). Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO. Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘19).
- Cho, H., Smith, J., & Lee, J. H. (2019). Effects of motivation and tool features on online photo-sharing behavior. Proceedings of the ASIS&T 2019 Annual Meeting, https://doi.org/10.1002/pra2.59
- Dahya, N., Lee, J. H., Lee, K. J., King, W. E., Goel, M., & Yassin, H. (2019). Virtual reality in public libraries.
- Hu, X., Ng, J., & Lee, J. H. (2019). VR creation experience in cultural heritage education: a preliminary exploration. Proceedings of the ASIS&T 2019 Annual Meeting, https://doi.org/10.1002/pra2.42
- Schmalz, M., Carter, M., and Lee, J. H. (2019). The I in team- IT identity and project behavior. 2019 Americas Conference on Information Systems (AMCIS 2019).
- Park, S. Y., Laplante, A., Lee, J. H., & Kaneshiro, B. (2019). Tunes together: perception and experience of collaborative playlists. Proceedings of the 20th International Society for Music Information Retrieval Conference. Delft, The Netherlands: ISMIR.
2018
- Cho, H., Donovan, A., & Lee, J.H. Art in an algorithm- A taxonomy for describing video game visual styles. Journal of the Association for Information Science and Technology, 69(5), 633-646.
- Cho, H., Disher, T., Lee, W., Keating, S. A., & Lee, J. H. Facet Analysis of Anime Genres- The Challenges of Defining Genre Information for Popular Cultural Objects Knowledge Organization, 45(6), pp. 484-499.
- Cho, H., Schmalz, M., Keating, S., & Lee, J.H. Analyzing anime users’ online forum queries for recommendation using content analysis.Journal of Documentation, 74(5), pp. 918–935.
- Dahya, N., Lee, J. H., Lee, K. J., & King, W. E. Virtual Reality in Washington State Libraries. Connected Learning Summit 2018.
- Lee, J. H., Jett, J., Cho, H., Windleharth, T., Kiryakos, S., Disher, T., & Sugimoto, S. Reconceptualizing Superwork for Improved Access to Popular Cultural Objects.In Proceedings of ASIS&T 2018 Annual Meeting.
- Schmalz, M., Carter, M., & Lee, J.H. It’s not you, it’s me- Identity, self-verification, and Amazon reviews. ACM SIGMIS Data Base: The Data Base for Advances in Information Systems, 49(2), pp. 79- 92.
- Zolyomi, A. & Schmalz, M. Clay for HCI research: Creating and interpreting forms. Workshop on “Disruptive Improvisation: Making Use of Non-Deterministic Art Practices in HCI”. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’18).
- Lee, J. H., Jett, J., Cho, H., Windleharth, T., Kiryakos, S., Disher, T., & Sugimoto, S. (2018). Reconceptualizing superwork for improved access to popular cultural objects. Proceedings of the ASIS&T 2018 Annual Meeting.
2017
- Branch, F., Arias, T., Kannah, J., Phillips, R., Windleharth, T., and Lee, J.H. Representing transmedia fictional worlds through ontology. Journal of the Association for Information Science and Technology (JASIST), 68, pp. 2771-2782.
- Carter, M., Compeau, D., Kennedy, M., & Schmalz, M. The Content and context of identity in a digital society. Proceedings 25th European Conference on Information Systems (ECIS 2017). (Author order alphabetical)
- Cho, H., Schmalz, M., Keating, S., & Lee, J.H. Information needs for anime recommendation- Analyzing anime users’ online forum queries. 2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL), pp. 1–3.
- Keating, S., Lee, W.-C., Windleharth, T., & Lee, J.H. The style of Tetris is…possibly Tetris?- Creative professionals’ description of video game visual styles. Proceedings of HICSS 2017, pp. 2046-2055.
- Lee, J. H., Clarke, R. I., Cho, H., & Windleharth, T. Understanding Appeals of Video Games for Reader’s Advisory and Recommendation. Reference & User Services Quarterly, 57(2), 127-139.
- Lee, J.H., Keating, S., & Windleharth, T. Challenges in preserving augmented reality games- A case study of Ingress and Pokémon GO Proceedings of the iPRES 2017.
- Lee, J.H., Windleharth, T., Yip, J., & Schmalz, M. Impact of location-based augmented reality games on people’s information behavior- a case study of Pokémon GO. Proceedings of the iConference 2017.
- Lee, J. H., Wishkoski, R., Aase, L., Meas, P., & Hubbles, C. (2017). Understanding users of cloud music services: Selection factors, management and access behavior, and perceptions. Journal of the American Society for Information Science and Technology, 68(5), 1186–1200. https://doi.org/10.1002/asi.23754
- Sobel, K., Bhattacharya, A., Hiniker, A., Lee, J.H., Kientz, J., & Yip, J.C. (2017). “It wasn’t really about the Pokémon”- Parental perspectives on a location-based mobile games. Proceedings of the ACM SIGCHI 2017.
- Yip, J., Windleharth, T., & Lee, J.H. Collaborative scientizing in Pokémon GO online communities. Proceedings of the CSCL 2017.
- Zolyomi, A. & Schmalz, M. Mining for Social Skills- Minecraft in Home and Therapy for Neurodiverse Youth 50th Hawaii International Conference on System Sciences (HICSS). http://doi.org/10.24251/HICSS.2017.411
- Lee, J. H., Windleharth, T., & Cho, H. (2017). Toward an understanding of cross-media appeals for readers’ advisory. Proceedings of the ASIS&T 2017 Annual Meeting, 54(1), 241-250.
- Disher, T., Jett, J., & Lee, J. H. (2017). Investigating the status of anime collections in public libraries. In Proceedings of the iConference 2017 (pp. 561-567). https://doi.org/10.9776/17230
- Hu, X., Choi, K., Hao, Y., Cunningham, S. J., Lee, J. H., Laplante, A., Bainbridge, D., & Downie, J. S. (2017). Exploring the Music Library Association Mailing List: A text mining approach. In Proceedings of the 18th International Society for Music Information Retrieval Conference (pp. 302-308). Suzhou, China: ISMIR.
- Hubbles, C., McDonald, D. W., & Lee, J. H. (2017). F#%@ that noise: SoundCloud as (a-)social media? Proceedings of the ASIS&T 2017 Annual Meeting, 54(1), 179-188.
- Kiryakos, S., Sugimoto, S., Lee, J. H., Jett, J., Cheng, Y-Y., & Downie, J. S. (2017). Towards a conceptual framework for superworks. In Proceedings of Japanese Association for Digital Humanities (JADH) Conference 2017 (pp. 47-49). Kyoto, Japan: JADH.
2016
- Cho, H. An Empirical Investigation on Illustrators’ Image Information Needs. In ASIS&T SIG AH Second Virtual Symposium on Information & Technology in the Arts & Humanities. Awarded Best Ph.D. Student Paper Submission
- Jett, J., Sacchi, S., Lee, J.H., & Clarke, R.I. (2016). A conceptual model for video games and interactive media. Journal of the Association for Information Science and Technology (JASIST), 67(3), 505-517.
- Keating, S. (2016). Organizing videogame metadata in CollectiveAccess. iConference 2016 Proceedings.
- Lee, J.H., Holmes, D., & Lobe, B. (2016). Media format matters- users’ perception of physical versus digital games. Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.
- Windleharth, T., Lee, J.H., Schmalz, M., & Jett, J. (2016). Full Steam ahead- a conceptual analysis of user-supplied tags on Steam. Cataloging & Classification Quarterly, 54(7), 418-441
- Lee, J. H., Kim, Y. S., & Heaney, C. (2016). A look at the cloud from both sides now: an analysis of cloud music service usage. In Proceedings of the 17th International Society for Music Information Retrieval Conference (pp. 299-305). New York, NY: ISMIR.
- Choi, K., Lee, J. H., Hu, X., & Downie, J. S. (2016). Music subject classification based on lyrics and user interpretations. In Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.
- Fuller, J., Hubener, L., Kim, Y. S., & Lee, J. H. (2016). Elucidating user behavior in music services through persona and gender. In Proceedings of the 17th International Society for Music Information Retrieval Conference (pp. 626-632). New York, NY: ISMIR.
2015
- Clarke, R.I., Lee, J.H., & Clark, N. (2015). Why video game genres fail. Games and Culture [preprint]
- Lee, J.H., Clarke, R.I., & Kim, Y-S. (2015). Video game information needs and game organization: difference by gender and age. Information Research, 20(3).
- Lee, J.H., Clarke, R.I., & Perti, A. (2015). Empirical Evaluation of Metadata for Video Games and Interactive Media. Journal of the Association for Information Science and Technology (JASIST). [preprint]
- Lee, J.H., Clarke, R.I., & Rossi, S. (2015). A qualitative investigation of users’ discovery, access, and organization of video games as information objects. Journal of Information Science.
- Lee, J.H., Hong, S., Cho, H., & Kim, Y.-S. (2015). VIZMO game browser- Accessing games by visual style and mood Proceedings of the ACM SIGCHI 2015, 149-152.
- Lee, J.H., Jett, J., & Perti, A. (2015). The problem of “additional content” in video games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2015), pp. 237-240.
- Lee, J. H., Hu, X., Choi, K., & Downie, J. S. (2015). MIREX Grand Challenge 2014 on User Experience: qualitative analysis of user feedback. In Proceedings of the 16th International Society for Music Information Retrieval Conference (pp. 779-785). Málaga, Spain: ISMIR.
- Lee, J. H. & Price, R. (2015). Understanding users of commercial music services through personas: design implications. In Proceedings of the 16th International Society for Music Information Retrieval Conference (pp. 476-482). Málaga, Spain: ISMIR.
- Choi, K., Lee, J. H., Willis, C., & Downie, J. S. (2015). Topic modeling users’ interpretations of songs to inform subject access in music digital libraries. In Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘15) (pp. 183-186). New York, NY: ACM.
- Lee, J. H., Shim, Y., & Jett, J. (2015). Analyzing user requests for anime recommendations. In Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘15) (pp. 269-270). New York, NY: ACM.
2014
- Clarke, R., Lee, J.H., Jett, J., & Sacchi, S. (2014). Exploring Relationships Among Video Games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
- Fitch, S., Jantz, E., & Lee, W-C. (2014). Database for Video Game Metadata Project for the GAMER Research Group. Poster presented at iSchool Capstone 2014. [poster]
- Lee, J.H., Clarke, R.I., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In Museums and the Web 2014, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web.
- Lee, J.H., Clarke, R.I., Sacchi, S., & Jett, J. (2014). Relationships among video games- existing standards and new definitions Proceedings of the 77th ASIS&T Annual Meeting. [preprint]
- Lee, J.H., Karlova, N., Clarke, R.I., Thornton, K., & Perti, A. (2014). Facet analysis of video game genres Proceedings of the iConference 2014, 125-139. [preprint]
- Rossi, S., Lee, J.H., & Clarke, R.I. (2014). Mood Metadata for Video Games and Interactive Media. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
- Rossi, S. (2014). Mood Taxonomy for Video Games and Interactive Media. Poster presented at iSchool Capstone 2014. [poster]
- Rossi, S. & Lee, J.H. (2014). All your genre are belong to us: a study of video game descriptions. Blog post on UW iSchool’s The Information.
- Schmalz, M., Finn, A., & Taylor, H. Risk management in video game development projects 47th Hawaii International Conference on System Sciences (HICSS), pp. 4325-4334.
- Welhouse, Z., Lee, J.H., & Bencroft, J. (2014). “What am I fighting for?”- Creating a controlled vocabulary for video game plot metadata. Cataloging & Classification Quarterly.
- Lee, J. H. & Hu, X. (2014). Cross-cultural similarities and differences in music mood perception. In iConference 2014 Proceedings (pp. 259-269).
- Downie, J. S., Hu, X., Lee, J. H., Choi, K., Cunningham, S. J., & Hao, Y. (2014). Ten years of MIREX (Music Information Retrieval Evaluation eXchange): reflections, challenges and opportunities. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 657-662). Taipei, Taiwan: ISMIR.
- Hu, X., Lee, J. H., Choi, K., & Downie, J. S. (2014). A cross-cultural study on the mood of K-POP songs. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 385-390). Taipei, Taiwan: ISMIR.
- Hu, X., Lee, J. H., & Wong, L. K. Y. (2014). Music information behaviors and system preferences of university students in Hong Kong. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 579-584). Taipei, Taiwan: ISMIR.
- Choi, K., Lee, J. H., & Downie, J. S. (2014). What is this song about anyway?: automatic classification of aboutness using user interpretations, social tags, and lyrics. In Proceedings of the 14th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘14) (pp. 453-454). Piscataway, NJ: IEEE Press.
2013
- Donovan, A., Cho, H., Magnifico, C., & Lee, J.H. (2013). Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles. Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 413-414.
- Lee, J.H., Tennis, J. T., Clarke, R.I., & Carpenter, M. (2013). Developing a video game metadata schema for the Seattle Interactive Media Museum.International Journal on Digital Libraries, 13(2), 105-117. [Reporting CORE16 from Phase I] [preprint]
- Lee, J.H., Fox, V., Welhouse, Z., Magnifico, C., & Dillon, M. (2013). What Exactly is an “Action-Adventure” Game, Anyway?: Providing Intelligent Access to Video Games. Presented at the ALA Midwinter 2013 Games and Gaming Round Table session.
- Lee, J. H., Cho, H., Fox, V., & Perti, A. (2013). User-centered approach in creating a metadata schema for video games and interactive media. In Proceedings of the 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘13) (pp. 229-238). New York, NY: ACM.
- Lee, J. H., Choi, K., Hu, X., & Downie, J. S. (2013). K-POP genres: a cross-cultural exploration. In Proceedings of the 14th International Society for Music Information Retrieval Conference (pp. 529-534). Curitiba, Brazil: ISMIR.
- Cunningham, S. J. & Lee, J. H. (2013). Influences of ISMIR and MIREX research on technology patents. In Proceedings of the 14th International Society for Music Information Retrieval Conference (pp. 137-142). Curitiba, Brazil: ISMIR.
2012
- Lee, J.H., Tennis, J.T., & Clarke, R.I. (2012). Domain analysis for a video game metadata schema: Issues and challenges Theory and Practice of Digital Libraries, Lecture Notes in Computer Science, Vol. 7489, 280-285.
- Lee, J. H. & Cunningham, S. J. (2012). The impact (or non-impact) of user studies in music information retrieval. In Proceedings of the 13th International Society for Music Information Retrieval Conference (pp. 391-396). Porto, Portugal: ISMIR.
- Lee, J. H., Hill, T., & Work, L. (2012). What does music mood mean for real users? In Proceedings of the 2012 iConference (pp. 112-119). New York, NY: ACM.
- Lee, J. H. & Hu, X. (2012). Generating ground truth for music mood classification using Mechanical Turk. In Proceedings of the 12th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘12) (pp. 129-138). New York, NY: ACM. [Nominated for the Vannevar Bush Best Paper Award].
- Lee, J. H., & Waterman, N. M. (2012). Understanding user requirements for music information services. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 253-258). Porto, Portugal: ISMIR.
- Hu, X. & Lee, J. H. (2012). A cross-cultural study of music mood perception between American and Chinese listeners. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 535-540). Porto, Portugal: ISMIR.
- Woelfer, J. & Lee, J. H. (2012). The role of music in the lives of homeless young people: a preliminary report. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 367-372). Porto, Portugal: ISMIR.
- Karlova, N. & Lee, J. H. (2012). Playing with information: information work in online gaming environments. In Proceedings of the 2012 iConference (pp. 441-443). New York, NY: ACM.
2022
- Schmalz, M., Snyder, K., Morris, L., Cherrington, C., Disher, T., Lee, J.H., (2022). Evaluating a Taxonomy for Video Game Development Artifacts. In iPRES 2022 18th International Conference on Digital Preservation, Glasgow, Scotland.
- Lee, K., Hitt, G., Terada, E., Lee, J.H., (2022). Ethics of Singing Voice Synthesis: Perceptions of Users and Developers. In Proc. of the
23rd Int. Society for Music Information Retrieval Conf., Bengaluru, India, 2022. Supplementary Documents. - Cho, Y., Hsu, H. N., Zheng, Z., Trinh, E. E., Jang, H., & Cheng, Y. (2022, May). Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-7). IEEE.
- Martinez, J. J., Windleharth, T. W., Li, Q., Bhattacharya, A., Pearce, K., Yip, J. C., & Lee, J. H. (accepted for 2022). Joint media engagement in families playing Animal Crossing: New Horizons during the COVID-19 Pandemic. ACM Conference On Computer-Supported Cooperative Work And Social Computing (CSCW 2022).
- Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, & Jin Ha Lee (2022), Understanding Collegiate Esports A Practitioner’s Guide to Developing Community and Competition, Chapter Five: Coaching in Esports: Promoting Well-Being & Performance, Routledge Taylor & Francis Group
- Lee, J. H., Yip, J., Moore, A., Cho, Y., de Jong, Z., Kobashigawa, R., & Sanchez, A. E. (2022). Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO. International Journal of Human–Computer Interaction, 1-15.
- Lee, J. H., Yip, J., Moore, A., Cho, Y., de Jong, Z., Kobashigawa, R., & Sanchez, A. E. (2022). Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: Survey Analysis. Manifold.
2021
- Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J., Windleharth, T., Bhattacharya, A. & Li, Q. (2021). Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic. Games and Culture. https://doi.org/10.1177/15554120211056125
- Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J., Windleharth, T., Li, Q., & Bhattacharya, A. (2021). “I need to just have a couple of White Claws and play Animal Crossing tonight”: parents coping with video games during the COVID-19 pandemic. Psychology of Popular Media, 11(3), 324-332. https://doi.org/10.1037/ppm0000367
- Lee, K. J., Lee, J. H., & Yip, J. (2021). Pre-service librarians’ perspective on the role of participatory design in libraries with youth. Proceedings of the iConference 2021, 562-574.
- Lee, K. J., Roldan, W., Zhu, T. Q., Saluja, H. K., Na, S., Chin, B., Zeng, Y., Lee, J. H., & Yip, J. (2021). The show must go on: A conceptual model of conducting synchronous participatory design with children online. Proceedings of the 39th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘21). [Best Paper Award]
- Bhattacharya, A., Windleharth, T. W., Lee, C., Paramasivam, A., Kientz, J., Yip, J. C., & Lee, J. H. (Forthcoming). The pandemic as a catalyst for reimagining the foundations of location-based games. ACM CHI Play 2021.
- Lee, J. H., Bhattacharya, A., Antony, R., Santero, N., & Le, A. (Forthcoming). “Finding home”: Understanding how music supports listeners’ mental health through a case study of BTS. Proceedings of the 22st International Society for Music Information Retrieval Conference.
- Dahya, N., King, W. E., Lee, K. J., & Lee, J. H. (2021). Perceptions and experiences of Virtual Reality in public libraries. Journal of Documentation, 77(3), 617-637.
2020
- Cho, H., Disher, T., Lee, W.-C., Keating, S., & Lee, J. H. (2020). Facet analysis of anime genres: the challenges of defining genre information for popular cultural objects, Knowledge Organization, 47(1), 13-30.
- Challenges in organizing and accessing video game artifacts. International Conference on Information, 630-637. https://doi.org/10.1007/978-3-030-43687-2_53
- Windleharth, T. & Lee, J. H. (2020). Taxonomies for transactions and user engagement in mobile games. Proceedings of DiGRA 2020.
- Windleharth, T., Schmalz, M., Peterson, S. & Lee, J. H. (2020). Identity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress. Proceedings of the Americas Conference on Information Systems (AMCIS) 2020.
- Cho, H., Bossaller, J. S., Adkins, D., & Lee, J. H. (2020). Human versus machine: analyzing video game user reviews for plot and narrative. Proceedings of the 83rd Annual Meeting of the Association for Information Science & Technology. https://doi.org/10.1002/pra2.235
- Spinelli, L., Lau, J., & Lee, J. H. (2020). Investigating user perceptions underlying social music behavior using Q methodology. Proceedings of the 21st International Society for Music Information Retrieval Conference. Montreal, Canada: ISMIR.
- Lee, J. H., Pritchard, L., & Hubbles, C. (2019). Can we listen to it together?: factors influencing reception of music recommendations and post-recommendation behavior. Proceedings of the 20th International Society for Music Information Retrieval Conference. Delft, The Netherlands: ISMIR.
2019
- Bhattacharya, A., Windleharth, T., Ishii, R. A., Acevedo, I. M., Aragon, C. R., Kientz, J. A., Yip, J. C., & Lee, J. H. (2019). Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO. Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘19).
- Cho, H., Smith, J., & Lee, J. H. (2019). Effects of motivation and tool features on online photo-sharing behavior. Proceedings of the ASIS&T 2019 Annual Meeting, https://doi.org/10.1002/pra2.59
- Dahya, N., Lee, J. H., Lee, K. J., King, W. E., Goel, M., & Yassin, H. (2019). Virtual reality in public libraries.
- Hu, X., Ng, J., & Lee, J. H. (2019). VR creation experience in cultural heritage education: a preliminary exploration. Proceedings of the ASIS&T 2019 Annual Meeting, https://doi.org/10.1002/pra2.42
- Schmalz, M., Carter, M., and Lee, J. H. (2019). The I in team- IT identity and project behavior. 2019 Americas Conference on Information Systems (AMCIS 2019).
- Park, S. Y., Laplante, A., Lee, J. H., & Kaneshiro, B. (2019). Tunes together: perception and experience of collaborative playlists. Proceedings of the 20th International Society for Music Information Retrieval Conference. Delft, The Netherlands: ISMIR.
2018
- Cho, H., Donovan, A., & Lee, J.H. Art in an algorithm- A taxonomy for describing video game visual styles. Journal of the Association for Information Science and Technology, 69(5), 633-646.
- Cho, H., Disher, T., Lee, W., Keating, S. A., & Lee, J. H. Facet Analysis of Anime Genres- The Challenges of Defining Genre Information for Popular Cultural Objects Knowledge Organization, 45(6), pp. 484-499.
- Cho, H., Schmalz, M., Keating, S., & Lee, J.H. Analyzing anime users’ online forum queries for recommendation using content analysis.Journal of Documentation, 74(5), pp. 918–935.
- Dahya, N., Lee, J. H., Lee, K. J., & King, W. E. Virtual Reality in Washington State Libraries. Connected Learning Summit 2018.
- Lee, J. H., Jett, J., Cho, H., Windleharth, T., Kiryakos, S., Disher, T., & Sugimoto, S. Reconceptualizing Superwork for Improved Access to Popular Cultural Objects.In Proceedings of ASIS&T 2018 Annual Meeting.
- Schmalz, M., Carter, M., & Lee, J.H. It’s not you, it’s me- Identity, self-verification, and Amazon reviews. ACM SIGMIS Data Base: The Data Base for Advances in Information Systems, 49(2), pp. 79- 92.
- Zolyomi, A. & Schmalz, M. Clay for HCI research: Creating and interpreting forms. Workshop on “Disruptive Improvisation: Making Use of Non-Deterministic Art Practices in HCI”. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’18).
- Lee, J. H., Jett, J., Cho, H., Windleharth, T., Kiryakos, S., Disher, T., & Sugimoto, S. (2018). Reconceptualizing superwork for improved access to popular cultural objects. Proceedings of the ASIS&T 2018 Annual Meeting.
2017
- Branch, F., Arias, T., Kannah, J., Phillips, R., Windleharth, T., and Lee, J.H. Representing transmedia fictional worlds through ontology. Journal of the Association for Information Science and Technology (JASIST), 68, pp. 2771-2782.
- Carter, M., Compeau, D., Kennedy, M., & Schmalz, M. The Content and context of identity in a digital society. Proceedings 25th European Conference on Information Systems (ECIS 2017). (Author order alphabetical)
- Cho, H., Schmalz, M., Keating, S., & Lee, J.H. Information needs for anime recommendation- Analyzing anime users’ online forum queries. 2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL), pp. 1–3.
- Keating, S., Lee, W.-C., Windleharth, T., & Lee, J.H. The style of Tetris is…possibly Tetris?- Creative professionals’ description of video game visual styles. Proceedings of HICSS 2017, pp. 2046-2055.
- Lee, J. H., Clarke, R. I., Cho, H., & Windleharth, T. Understanding Appeals of Video Games for Reader’s Advisory and Recommendation. Reference & User Services Quarterly, 57(2), 127-139.
- Lee, J.H., Keating, S., & Windleharth, T. Challenges in preserving augmented reality games- A case study of Ingress and Pokémon GO Proceedings of the iPRES 2017.
- Lee, J.H., Windleharth, T., Yip, J., & Schmalz, M. Impact of location-based augmented reality games on people’s information behavior- a case study of Pokémon GO. Proceedings of the iConference 2017.
- Lee, J. H., Wishkoski, R., Aase, L., Meas, P., & Hubbles, C. (2017). Understanding users of cloud music services: Selection factors, management and access behavior, and perceptions. Journal of the American Society for Information Science and Technology, 68(5), 1186–1200. https://doi.org/10.1002/asi.23754
- Sobel, K., Bhattacharya, A., Hiniker, A., Lee, J.H., Kientz, J., & Yip, J.C. (2017). “It wasn’t really about the Pokémon”- Parental perspectives on a location-based mobile games. Proceedings of the ACM SIGCHI 2017.
- Yip, J., Windleharth, T., & Lee, J.H. Collaborative scientizing in Pokémon GO online communities. Proceedings of the CSCL 2017.
- Zolyomi, A. & Schmalz, M. Mining for Social Skills- Minecraft in Home and Therapy for Neurodiverse Youth 50th Hawaii International Conference on System Sciences (HICSS). http://doi.org/10.24251/HICSS.2017.411
- Lee, J. H., Windleharth, T., & Cho, H. (2017). Toward an understanding of cross-media appeals for readers’ advisory. Proceedings of the ASIS&T 2017 Annual Meeting, 54(1), 241-250.
- Disher, T., Jett, J., & Lee, J. H. (2017). Investigating the status of anime collections in public libraries. In Proceedings of the iConference 2017 (pp. 561-567). https://doi.org/10.9776/17230
- Hu, X., Choi, K., Hao, Y., Cunningham, S. J., Lee, J. H., Laplante, A., Bainbridge, D., & Downie, J. S. (2017). Exploring the Music Library Association Mailing List: A text mining approach. In Proceedings of the 18th International Society for Music Information Retrieval Conference (pp. 302-308). Suzhou, China: ISMIR.
- Hubbles, C., McDonald, D. W., & Lee, J. H. (2017). F#%@ that noise: SoundCloud as (a-)social media? Proceedings of the ASIS&T 2017 Annual Meeting, 54(1), 179-188.
- Kiryakos, S., Sugimoto, S., Lee, J. H., Jett, J., Cheng, Y-Y., & Downie, J. S. (2017). Towards a conceptual framework for superworks. In Proceedings of Japanese Association for Digital Humanities (JADH) Conference 2017 (pp. 47-49). Kyoto, Japan: JADH.
2016
- Cho, H. An Empirical Investigation on Illustrators’ Image Information Needs. In ASIS&T SIG AH Second Virtual Symposium on Information & Technology in the Arts & Humanities. Awarded Best Ph.D. Student Paper Submission
- Jett, J., Sacchi, S., Lee, J.H., & Clarke, R.I. (2016). A conceptual model for video games and interactive media. Journal of the Association for Information Science and Technology (JASIST), 67(3), 505-517.
- Keating, S. (2016). Organizing videogame metadata in CollectiveAccess. iConference 2016 Proceedings.
- Lee, J.H., Holmes, D., & Lobe, B. (2016). Media format matters- users’ perception of physical versus digital games. Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.
- Windleharth, T., Lee, J.H., Schmalz, M., & Jett, J. (2016). Full Steam ahead- a conceptual analysis of user-supplied tags on Steam. Cataloging & Classification Quarterly, 54(7), 418-441
- Lee, J. H., Kim, Y. S., & Heaney, C. (2016). A look at the cloud from both sides now: an analysis of cloud music service usage. In Proceedings of the 17th International Society for Music Information Retrieval Conference (pp. 299-305). New York, NY: ISMIR.
- Choi, K., Lee, J. H., Hu, X., & Downie, J. S. (2016). Music subject classification based on lyrics and user interpretations. In Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.
- Fuller, J., Hubener, L., Kim, Y. S., & Lee, J. H. (2016). Elucidating user behavior in music services through persona and gender. In Proceedings of the 17th International Society for Music Information Retrieval Conference (pp. 626-632). New York, NY: ISMIR.
2015
- Clarke, R.I., Lee, J.H., & Clark, N. (2015). Why video game genres fail. Games and Culture [preprint]
- Lee, J.H., Clarke, R.I., & Kim, Y-S. (2015). Video game information needs and game organization: difference by gender and age. Information Research, 20(3).
- Lee, J.H., Clarke, R.I., & Perti, A. (2015). Empirical Evaluation of Metadata for Video Games and Interactive Media. Journal of the Association for Information Science and Technology (JASIST). [preprint]
- Lee, J.H., Clarke, R.I., & Rossi, S. (2015). A qualitative investigation of users’ discovery, access, and organization of video games as information objects. Journal of Information Science.
- Lee, J.H., Hong, S., Cho, H., & Kim, Y.-S. (2015). VIZMO game browser- Accessing games by visual style and mood Proceedings of the ACM SIGCHI 2015, 149-152.
- Lee, J.H., Jett, J., & Perti, A. (2015). The problem of “additional content” in video games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2015), pp. 237-240.
- Lee, J. H., Hu, X., Choi, K., & Downie, J. S. (2015). MIREX Grand Challenge 2014 on User Experience: qualitative analysis of user feedback. In Proceedings of the 16th International Society for Music Information Retrieval Conference (pp. 779-785). Málaga, Spain: ISMIR.
- Lee, J. H. & Price, R. (2015). Understanding users of commercial music services through personas: design implications. In Proceedings of the 16th International Society for Music Information Retrieval Conference (pp. 476-482). Málaga, Spain: ISMIR.
- Choi, K., Lee, J. H., Willis, C., & Downie, J. S. (2015). Topic modeling users’ interpretations of songs to inform subject access in music digital libraries. In Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘15) (pp. 183-186). New York, NY: ACM.
- Lee, J. H., Shim, Y., & Jett, J. (2015). Analyzing user requests for anime recommendations. In Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘15) (pp. 269-270). New York, NY: ACM.
2014
- Clarke, R., Lee, J.H., Jett, J., & Sacchi, S. (2014). Exploring Relationships Among Video Games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
- Fitch, S., Jantz, E., & Lee, W-C. (2014). Database for Video Game Metadata Project for the GAMER Research Group. Poster presented at iSchool Capstone 2014. [poster]
- Lee, J.H., Clarke, R.I., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In Museums and the Web 2014, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web.
- Lee, J.H., Clarke, R.I., Sacchi, S., & Jett, J. (2014). Relationships among video games- existing standards and new definitions Proceedings of the 77th ASIS&T Annual Meeting. [preprint]
- Lee, J.H., Karlova, N., Clarke, R.I., Thornton, K., & Perti, A. (2014). Facet analysis of video game genres Proceedings of the iConference 2014, 125-139. [preprint]
- Rossi, S., Lee, J.H., & Clarke, R.I. (2014). Mood Metadata for Video Games and Interactive Media. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
- Rossi, S. (2014). Mood Taxonomy for Video Games and Interactive Media. Poster presented at iSchool Capstone 2014. [poster]
- Rossi, S. & Lee, J.H. (2014). All your genre are belong to us: a study of video game descriptions. Blog post on UW iSchool’s The Information.
- Schmalz, M., Finn, A., & Taylor, H. Risk management in video game development projects 47th Hawaii International Conference on System Sciences (HICSS), pp. 4325-4334.
- Welhouse, Z., Lee, J.H., & Bencroft, J. (2014). “What am I fighting for?”- Creating a controlled vocabulary for video game plot metadata. Cataloging & Classification Quarterly.
- Lee, J. H. & Hu, X. (2014). Cross-cultural similarities and differences in music mood perception. In iConference 2014 Proceedings (pp. 259-269).
- Downie, J. S., Hu, X., Lee, J. H., Choi, K., Cunningham, S. J., & Hao, Y. (2014). Ten years of MIREX (Music Information Retrieval Evaluation eXchange): reflections, challenges and opportunities. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 657-662). Taipei, Taiwan: ISMIR.
- Hu, X., Lee, J. H., Choi, K., & Downie, J. S. (2014). A cross-cultural study on the mood of K-POP songs. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 385-390). Taipei, Taiwan: ISMIR.
- Hu, X., Lee, J. H., & Wong, L. K. Y. (2014). Music information behaviors and system preferences of university students in Hong Kong. In Proceedings of the 15th International Society for Music Information Retrieval Conference (pp. 579-584). Taipei, Taiwan: ISMIR.
- Choi, K., Lee, J. H., & Downie, J. S. (2014). What is this song about anyway?: automatic classification of aboutness using user interpretations, social tags, and lyrics. In Proceedings of the 14th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘14) (pp. 453-454). Piscataway, NJ: IEEE Press.
2013
- Donovan, A., Cho, H., Magnifico, C., & Lee, J.H. (2013). Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles. Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 413-414.
- Lee, J.H., Tennis, J. T., Clarke, R.I., & Carpenter, M. (2013). Developing a video game metadata schema for the Seattle Interactive Media Museum.International Journal on Digital Libraries, 13(2), 105-117. [Reporting CORE16 from Phase I] [preprint]
- Lee, J.H., Fox, V., Welhouse, Z., Magnifico, C., & Dillon, M. (2013). What Exactly is an “Action-Adventure” Game, Anyway?: Providing Intelligent Access to Video Games. Presented at the ALA Midwinter 2013 Games and Gaming Round Table session.
- Lee, J. H., Cho, H., Fox, V., & Perti, A. (2013). User-centered approach in creating a metadata schema for video games and interactive media. In Proceedings of the 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘13) (pp. 229-238). New York, NY: ACM.
- Lee, J. H., Choi, K., Hu, X., & Downie, J. S. (2013). K-POP genres: a cross-cultural exploration. In Proceedings of the 14th International Society for Music Information Retrieval Conference (pp. 529-534). Curitiba, Brazil: ISMIR.
- Cunningham, S. J. & Lee, J. H. (2013). Influences of ISMIR and MIREX research on technology patents. In Proceedings of the 14th International Society for Music Information Retrieval Conference (pp. 137-142). Curitiba, Brazil: ISMIR.
2012
- Lee, J.H., Tennis, J.T., & Clarke, R.I. (2012). Domain analysis for a video game metadata schema: Issues and challenges Theory and Practice of Digital Libraries, Lecture Notes in Computer Science, Vol. 7489, 280-285.
- Lee, J. H. & Cunningham, S. J. (2012). The impact (or non-impact) of user studies in music information retrieval. In Proceedings of the 13th International Society for Music Information Retrieval Conference (pp. 391-396). Porto, Portugal: ISMIR.
- Lee, J. H., Hill, T., & Work, L. (2012). What does music mood mean for real users? In Proceedings of the 2012 iConference (pp. 112-119). New York, NY: ACM.
- Lee, J. H. & Hu, X. (2012). Generating ground truth for music mood classification using Mechanical Turk. In Proceedings of the 12th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL ‘12) (pp. 129-138). New York, NY: ACM. [Nominated for the Vannevar Bush Best Paper Award].
- Lee, J. H., & Waterman, N. M. (2012). Understanding user requirements for music information services. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 253-258). Porto, Portugal: ISMIR.
- Hu, X. & Lee, J. H. (2012). A cross-cultural study of music mood perception between American and Chinese listeners. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 535-540). Porto, Portugal: ISMIR.
- Woelfer, J. & Lee, J. H. (2012). The role of music in the lives of homeless young people: a preliminary report. In Proceedings of the 13th International Society for Music Information Retrieval Conference (ISMIR 2012) (pp. 367-372). Porto, Portugal: ISMIR.
- Karlova, N. & Lee, J. H. (2012). Playing with information: information work in online gaming environments. In Proceedings of the 2012 iConference (pp. 441-443). New York, NY: ACM.
© 2019 iMed. All rights reserved.