Publications

2024
  • Björling, E. A., Lee, K. J., Lee, J. H., Zhang, R., Roth, S., & Rubio, J. (2024). Designing for teen mental health: an exploration of the co-design of virtual reality in the public library setting. International Journal of Child-Computer Interaction, 42. https://doi.org/10.1016/j.ijcci.2024.100693
  • Cho, Y., Newman, M., Pitt, C., Yip, J. C., & Lee, J. H. (2024). You are tilted!: leveraging tabletop gaming to manage tile and strengthen team dynamics in esports. Proceedings of CHI PLAY, Article 351 (October 2024), 29 pages. https://doi.org/10.1145/3677116 
    1. Dangol, A. Newman, M., Wolfe, R. Lee, J. H., Kientz, J. A., Yip, J. C., and Pitt, C. (2024). Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design. Proceedings of the Designing Interactive Systems Conference (DIS ’24), 1805 – 1822. https://doi.org/ 10.1145/3643834.3661515

    2. Devasia, N., & Lee, J. H. (2024). The role of narrative in misinformation games. Harvard Kennedy School (HKS) Misinformation Review. https://doi.org/10.37016/mr-2020-158 
    3. Lee, J. H., Björling, E., McLean, R., Moreno, A., & Lee, K. J. (2024). Supporting youth mental health through co-designing a virtual reality experience. The Library Quarterly. https://doi.org/10.1086/729230
    4. Morris, L. J., Leger, R., Newman, M., Burgoyne, J. A., Groves, R., Mangal, N., & Lee, J. H. (2024). Human-AI music process: a dataset of AI-supported songwriting processes from the AI song contest. Proceedings of the 25th International Society for Music Information Retrieval Conference.  
    5. Newman, M., Favors, D., Koughan, L., & Lee, J. H. (2024). Participatory media and game preservation: a taxonomy of YouTube game-related content. Proceedings of the Association for Information Science and Technology, 61(1), 277-289. https://doi.org/10.1002/pra2.1027
      1. Newman, M., Morris, L. J., Kato, J., Goto M., Yip, J., & Lee, J. H. (2024). Purposeful play: evaluation and co-design of casual music creation applications with children.. Proceedings of the 25th International Society for Music Information Retrieval Conference. 

      2. Newman, M., Sun, K., Gasperina, I.D., Pedraja, M., Kanchi, R., Lee, J.H., & Yip, J.C. (2024). “I want it to talk like Darth Vader”: Helping children construct creative self-efficacy with generative AI. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24).
      3. Park, S. Y., Lee, J. H., Laplante, A., Hu, X., & Kaneshiro, B. (2024). Collaborative playlists around the world: a cross-cultural user study. Transactions of the International Society for Music Information Retrieval, 7(1), 288-305. DOI: 10.5334/tismir.169
      4. Wedlake, S., Coward, C., & Lee, J. H. (2024). How games can support misinformation education: a sociocultural perspective. Journal of the Association for Information Science and Technology, 75(13), 1480-1497. https://doi.org/10.1002/asi.24954
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