Zolyomi, A. & Schmalz, M. Clay for HCI research: Creating and interpreting forms. Workshop on “Disruptive Improvisation: Making Use of Non-Deterministic Art Practices in HCI”. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’18).
Cho, H. An Empirical Investigation on Illustrators’ Image Information Needs. In ASIS&T SIG AH Second Virtual Symposium on Information & Technology in the Arts & Humanities. Awarded Best Ph.D. Student Paper Submission
Fitch, S., Jantz, E., & Lee, W-C. (2014). Database for Video Game Metadata Project for the GAMER Research Group. Poster presented at iSchool Capstone 2014. [poster]
Lee, J.H., Clarke, R.I., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In Museums and the Web 2014, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web.
Lee, J.H., Fox, V., Welhouse, Z., Magnifico, C., & Dillon, M. (2013). What Exactly is an “Action-Adventure” Game, Anyway?: Providing Intelligent Access to Video Games. Presented at the ALA Midwinter 2013 Games and Gaming Round Table session.