Welcome
To the UW Game Research Group
About Us
The GAMER (GAME Research, formerly GAme MEtadata Research) Group explores new ideas and approaches for organizing and providing access to video games and interactive media, understanding user behavior related to video games, and using video games for informal learning. We research various topics related to data modeling, metadata creation, and construction of controlled vocabularies for games and other related media such as music, artwork, videos, and more. The group is also responsible for developing and maintaining the Video Game Metadata Schema in order to advance the cataloging practice of these popular cultural artifacts in cultural heritage organizations and support the use of games in education and science.
News
Taming Tilt: Exploring Esports as Context to Support Youth Wellbeing
In this case study we will examine ways the Esports for Wellbeing program sought to support mental health and wellbeing for a group of vulnerable teenage players. A set of guiding principles highlighted in the Spaces of Refuge series serve as our north star. They...
Tilted: A Card Game to Better Understand and Communicate About Tilt
We like to share the blog website of the current e-sports project. If you visit the esports blog below, you can find the project's process, outcomes, and future plan. Thank you for your interest....
How Music Fans Shape Commercial Music Services: A Case Study of BTS and ARMY
Jin Ha Lee presented a case study of BTS and ARMY to illustrate how music fans shape commercial music services at ISMIR 2020, discussing four themes: 1) perception of music genres, 2) desire for agency and transparency, 3) participatory fandom, and 4) importance of...