by yhcho | May 8, 2021 | News
In this case study we will examine ways the Esports for Wellbeing program sought to support mental health and wellbeing for a group of vulnerable teenage players. A set of guiding principles highlighted in the Spaces of Refuge series serve as our north star. They...
by yhcho | May 8, 2021 | News
We like to share the blog website of the current e-sports project. If you visit the esports blog below, you can find the project’s process, outcomes, and future plan. Thank you for your interest. Tilted: A Card Game to Better Understand and Communicate About...
by jinhalee | Oct 20, 2020 | News
Jin Ha Lee presented a case study of BTS and ARMY to illustrate how music fans shape commercial music services at ISMIR 2020, discussing four themes: 1) perception of music genres, 2) desire for agency and transparency, 3) participatory fandom, and 4) importance of...
by jinhalee | Aug 19, 2020 | News
Want to know more about different pathways to doing BTS related research? Watch Jin Ha Lee (@ElegantLogic) and Nicole Santero (@ResearchBTS) discuss about their research on BTS and ARMY: https://www.twitch.tv/videos/711174889
by gamerlab | Jul 15, 2020 | News
At Pacific Science Center, a model of the solar system is a popular attraction for visitors. Kids spin the planets and marvel at the massive size difference between Earth and the sun. While it’s a fun area for young visitors, there’s more playing than learning going...
by gamerlab | May 21, 2020 | News
The first round of posters representing games-related work at UW has been posted to the new Gaming Coalition website. Thank you to our presenters! We have decided to make this resource an active repository to promoter games-related work, and we will continue to accept...