VGMS
Definition | Proper names used to refer to a video game, assigned by the creator |
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Marks | [R], [+] |
Instructions |
Using the "transcribed" attribute, transcribe the title as it appears on the CSI. When different titles are used in the CSI, transcribe the most prominently displayed title. When it is unclear which title is most prominent, transcribe the most frequently occurring iteration of the title used in the CSI. Enter variant titles using the “alternative” attribute. Enter commonly used shortened versions of transcribed titles using the abbreviated” attribute. For titles commonly used in conversation, use the “colloquial” attribute. When the title is in a language other than English, trascribe it in the original language. When the title is written in multiple languages, transcribe it as it appears in those languages. Record a single transcribed title. Record any number of alternative, abbrevaited, and colloquial titles. |
Attributes |
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Examples |
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Definition | The overall nature of a video game’s interactivity based on its objectives, types of rules, distinctive characteristics, modes of action, and manners of gameplay. |
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Marks | [R], [+] |
Instructions |
Determine gameplay genre from the primary and secondary CSI. Select the most appropriate term(s) from the Controlled Vocabulary for GAMEPLAY GENRE at the most specific level possible. Record up to three terms. |
Definition | The narrative genre describes the type of game world and plot, similar to literary genres such as science fiction and fantasy |
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Marks | [+] |
Instructions |
Determine narrative genre (or lack of narrative genre) from the CSI. Select the most appropriate term(s) from the Controlled Vocabulary for NARRATIVE GENRE at the most specific level possible. Record up to three terms, or record only “No narrative” for games lacking a narrative component. |
Definition | A brief statement or account of events in the video game. |
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Instructions |
Write a brief summary of the video game's narrative and/or main features in a free text form. Avoid the use of marketing and critical review sources; use factual information and neutral language. |
Definition | A common thread, motif, subject, or idea that recurs in the video game. (modified from Getty Art & Architecture Thesaurus) |
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Marks | [+] |
Instructions |
Determine the theme from the primary and secondary CSI. Select the most appropriate term(s) from the Controlled Vocabulary for THEME. Record up to three terms. |
Definition | The type of world, location and time period in which the video game takes place |
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Marks | [+] |
Instructions |
Determine the type of world, location, time period from the primary and secondary CSI. Select the most appropriate term(s) from the controlled vocabulary for each attribute:
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Attributes |
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Examples |
Persona 3
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Definition | The pervading atmosphere or tone of the video game which evokes or recalls a certain emotion or state of mind. |
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Marks | [+] |
Instructions | Identify the prevailing mood(s) of the video game according to the CSI; generally, the experience of playing or watching a gameplay video may be the most reliable source of this information. Select the most appropriate term(s) from the Controlled Vocabulary for MOOD Record up to three terms. |
Examples |
Katamari Damacy
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Definition | A primary method or rule used to interact with the game state and progress through the game content |
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Marks | [+] |
Instructions |
Identify the mechanics of the video game according to the CSI; generally, the experience of playing or watching a gameplay video may be the most reliable source of this information. Select the most appropriate term(s) from the Controlled Vocabulary for MECHANICS (under development) Record up to three terms. |
Examples |
Puzzle Quest: Challenge of the Warlords:
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Definition | A description of how the player progresses or advances through the video game. |
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Marks | [+] |
Instructions |
Determine the manner in which the character progresses through the video game according to the following controlled vocabulary:
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Examples | Super Mario Brothers: linear MegaMan: branching Skyrim: open world |
Definition | The nature of the main character(s) in the game, from the viewpoint of the characters(s) the player assumes. |
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Instructions | Determine the type of protagonist from the primary and secondary CSI. Record the most appropriate term(s) from the Controlled Vocabulary for PROTAGONIST (under development). |
Definition | A generally recognizable narrative device or convention. Tropes rely on culturally mediated expectations to expedite the development of events, characterization, or narrative. When overused or over-simplified, tropes often come at the expense of fair and inclusive representations of vulnerable identities. |
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Marks | [+] |
Instructions |
Identify the key tropes of the video game according to the CSI, and other reference sources (e.g., reviews, critiques, walkthroughs, or guides). There are two cateogires of tropes: character tropes and narrative tropes. Select the most appropriate term(s) from the controlled vocabulary for this element. |
Examples |
Final Fantasy VII
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Definition | Any other notable characteristics of the video game. |
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Instructions | Record notable or unique characteristics of the Game entity which not captured in other fields. This may include explanations regarding other elements in this entity |
Definition | The operating system or device on which the video game was designed to be played. |
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Marks | [R], [+] |
Instructions |
Record the platform for which the video game is made as it appears on the GAMECIP - Computer Game Platforms controlled vocabulary. For mobile devices and newer operating systems that are not found in the controlled vocabulary, you may have to create new terms (e.g., Android, Apple iOS). Specific version requirements, especially for games designed for multiple versions of an operating system, may be recorded in System Requirements, below, rather than in this element. |
Examples |
Forza 5: Microsoft Xbox One
Marathon:
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Definition | Hardware, firmware, and/or software components that are prerequisites for running the video game on a particular platform. |
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Marks | [+] |
Instructions | Determine system requirements from CSI. If applicable, describe “minimum” and “recommended” requirements. This is primarily for games designed for personal computers; it is not usually necessary to include system requriements for consoles and other devices. |
Attributes |
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Examples |
Deux Ex: Human Revolution (Microsoft Windows):
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Definition | The additional hardware devices that are recommended or required for playing the video game (e.g. motion controller; gaming headset). |
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Marks | [+] |
Instructions | Record the required and/or recommended special hardware as it appears in the CSI. In many cases, this information can be identified on the CSI as “compatible” hardware. |
Attributes |
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Examples | The Legend of Zelda: Skyward Sword: Wii MotionPlus [Required] |
Definition | The ways in which the video game can be experienced through connection(s) to other entities (e.g.companies, third-party organizations,other players) |
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Marks | [+] |
Instructions |
Record the networked features as they appear on CSI. If the Platform element includes only platforms which do not support networked features, leave this element blank or NULL. If the platform element includes platforms with support for networked features but you determine the video game does not offer any, record “None” rather than leaving this element blank or NULL. |
Examples | LEGO Star Wars: The Complete Saga (Xbox 360): voice |
Definition | The technology through which the online features of the video game are realized. |
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Marks | [+] |
Instructions | Where applicable, specify connectivity information for the following three attributes: method, network type, and bandwidth. Select terms from the CV below. |
Attributes |
Method:
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Definition | The number or range of the number of players the video game can accommodate either separately or concurrently. |
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Marks | [R], [+] |
Instructions |
Determine the number of players based on the CSI. Indicate the minimum-to-maximum range of concurrent players (e.g. 1, 1-2, 1-8). Massively multiplayer play should be recorded as "1-many". If the video game has additional modes (e.g. local or online competitive/ cooperative modes) record the number of players for those modes by repeating the element. If the number of players is unknown, record “unknown”. Record as many terms as necessary, or record only “unknown” |
Examples |
Crackdown:
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Definition | How the video game ends and/or the inclusion of post-game content. |
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Instructions |
Determine and specify the ending information from the CSI (“Over 80 possible endings”, “New Game+ feature”, etc.). Record values for the following three attributes: |
Attributes |
End: Y/N Multiple endings: Y/N Post-game content: Y/N |
Examples |
Tetris: N [end] Final Fantasy XV: Y [end]; N [multiple endings]; Y [post-game content] |
Definition | The predominant and recognizable visual appearance of a video game asoriginally intended by its creator, and/or determined in the context ofcreation.r |
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Marks | [+] |
Instructions |
Determine the visual style from the CSI, and select the mostappropriate term(s) from the controlled vocabularies: Record up to three terms for the “style” attribute. Record up to one term each for the “color” and “light” attributes. |
Definition | The intended perception of the depth of the represented entities inside the video game. |
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Marks | [+] |
Instructions |
Determine how depth is intended to be percieved in the video game and select the most appropriate term from the following controlled vocabulary:
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Definition | The perspective from which the player experiences the gameplay. |
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Marks | [+] |
Instructions |
Determine the perspective from which the player experiences major portions of the video game. Record the appropriate term from the following controlled vocabulary:
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Examples | Wolfenstein 3D: first person |
Definition | The video footage released and/or endorsed by the developer/publisher of the video game for promotional purposes. |
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Marks | [+] |
Instructions |
Record the URL for a trailer as found on the CSI. Include the retrieved date information. If possible, provide links to official trailers. This element provides only information regarding trailers, not game play videos. |
Definition | Any other notable characteristics of the platform edition. |
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Instructions | Record notable or unique characteristics of the platform edition, not captured in other fields. |
Definition | A word or phrase appearing in the video game denoting the uniqueness of the local release (e.g., second edition, greatest hits, collector edition limited edition) COModified from FRBR, 2009, p. 41LOR |
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Instructions | Record the local release subtitle as it appears on the CSI, if applicable |
Definition | The classification code for the language(s) in which the video game conveys information. |
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Marks | [+] |
Instructions |
Identify the primary language(s) in which the video game conveys information. When users can change language settings, provide all the available language options. Use the appropriate language code from ISO 639. If no language code is available use “OT” for “other”. Record as many terms as necessary. |
Definition | The classification code that indicates the video encoding and regional hardware necessary to realize the video game. |
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Marks | [R], [+] |
Instructions |
Identify the region code(s) as they appear on the CSI. On physical cases, they may be located on the back or spine of the case. On physical discs or cartridges, they may be located on the front side of the medium. If the secondary sources confirm that the item is not region-specific, record “region-free”. If the classification code is unknown, record “unknown”. Record as many terms as necessary |
Examples | Portal 2 (Xbox): NTSC |
Definition | The in-game options for difficulty of game play |
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Instructions | Determine the options for customizing the game play difficulty from the CSI. Transcribe the different options as given in the video game (e.g., “insanity”, “god mode”), separating entries with semicolons. |
Examples | Doom: I'm too young to die; Hey, not too rough; Hurt me plenty; UltraViolence; Nightmare! |
Definition | The classification of the content in the video game used to inform decision making about the video game, provided by organizations such as professional associations, video game distributors, or creators. |
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Marks | [+] |
Instructions |
Transcribe the rating as it appears on the CSI. When the rating is unknown, or the video game existed before current rating system(s), specify “unknown”. Transcribe all information pertaining to the rating
starting with the rating organization (such as ESRB) and including the audience (such as “M (Mature 17+)”) as well as any descriptors or explanation included with the rating information (for example “Blood and Gore. Nudity. Violence.”). When multiple ratings appear for a single video game, transcribe all of them by repeating the element. Note that some older video games do not have this rating information. |
Examples | God of war: Ascension: ESRB; M (Mature 17+): Blood and Gore. Intense Violence. Strong Language. |
Definition | Still images taken during the gameplay |
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Marks | [+] |
Instructions |
Record the URL for a screenshot that represents the visual experienceof the video game, focusing on the main gameplay. Gameplay screenshots should include the video game’s user interface. If more than one user interface is typically encountered by the player(e.g., a combat HUD and an inventory screen), repeat the element for each configuration. In order of preference, screenshots should represent the following: 1. main gameplay, ideally from sequences which represent significant phases of the video game; 2. title screens; 3. significant cutscenes; 4. stills that capture other notable aspects of the work (e.g., “Easter eggs”, unique credits sequences, storytelling “hooks”, well-known graphics glitches, or examples of the overall art/visual style). When possible, include subtitles in screenshots. Indicate when there is potential spoiling of video games in those images through the Spoiler attribute. |
Attributes | Spoiler: Y/N |
Definition | Video footage of the gameplay excluding such things as introductions, cutscenes, or trailers. |
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Marks | [+] |
Instructions |
Record the URL for a gameplay video as found on the CSI. Include the retrieved date information. If possible, provide links to official gameplay videos on YouTube channels, etc. This element provides actual, in-game video information, not trailers or openings of video games. Indicate when there is potential spoiling of video games in those videos through the Spoiler attribute. |
Attributes | Spoiler: Y/N |
Examples | Final Fantasy (www.youtube.com; 2013-10-05; spoiler - Y) |
Definition | Information related to the particular version of the video game being catalogued. |
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Instructions | Enter the version number of the video game being cataloged, if available. |
Definition | Any other notable characteristics of the local release of the video game edition. |
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Instructions | Record notable or unique characteristics of the local release of the video game edition, not captured in other fields. |
Definition | The manner in which the video game is distributed. |
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Marks | [R] |
Instructions |
Record either “physical” or “digital”, whichever represents the method of distribution for the video game. |
Definition | The file format for digitally distributed video games. |
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Marks | [R] |
Instructions |
Record the file format in which the game is distributed. This is only applicable to digitally distributed video games. If the video game is physically distributed, record “N/A”. |
Definition | Proper names used to refer to a video game, assigned by the creator |
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Instructions |
Record the size of the file, including units (KB, MB, GB). This is only applicable to digitally distributed video games. If the video game is physically distributed, record “N/A” |
Definition | The distribution medium that provides the executable code of a video game with physical media |
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Marks | [R] |
Instructions |
Determine the media format by examining the physical object according to the GAMECIP - Media Formats controlled vocabulary z Record the most appropriate format. This is only applicable to physically distributed video games. If the video game is digitally distributed, record “N/A”. |
Definition | The date of the public/commercial release of the video game. |
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Marks | [R], [+] |
Instructions | Determine the media format by examining the physical object according to the GAMECIP - Determine the release date from the CSI and record it following the ISO 8601 Standard (i.e., YYYY-MM-DD) with the source and the date when this information was acquired. If unknown, record “unknown”. |
Examples | Fallout 4: 2015-11-10 (wikipedia.org, 2017-01-05) |
Definition | The officially released image that is representative of the video game, prominently featured in a physical or digital distribution package. |
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Marks | [+] |
Instructions |
Record the URL for the representative art as found on the CSI. Include the retrieved date information. If possible, provide links to official representative art. |
Definition | All items included in the original packaging of the video game. |
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Instructions |
Record all physical items included in the distribution package as found
on the CSI. Separate items in the list with a semicolon. This is only applicable to physically distributed video games. If the video game is digitally distributed, record “N/A”. |
Examples | World of Warcraft: Warlords of Draenor Collector's Edition: Full-color hardcover art book; behind-the-scenes two-disc Blu-ray/DVD set; CD soundtrack; mouse pad |
Definition | Digital rights management technologies intended to control the use of the video game. |
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Marks | [+] |
Instructions | Determine if the video game has specific DRM such as download restrictions, use restrictions, requirement of physical discs, persistent online connectivity. If so, record “yes”, if not, record “no”. |
Definition | The manufacturer's suggested retail price (MSRP) at time of initial release in the region where the video game was released. |
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Marks | [+] |
Instructions | Determine the Manufacturer's Suggested Retail Price (MSRP) at the time of launch as found on the CSI. Record the price with the currency, source, and the date when this information was acquired. |
Examples | 59.99 (USD, Amazon.com, 2014-03-25) |
Definition | Any other notable characteristics of the distribution entity of the video game local release. |
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Instructions | Record notable or unique characteristics of the distribution entity of the video game local release, not captured in other fields. |
Definition | A commonly used name referring to the intellectual property, related data, and content shared among a group of cultural objects to which the video game being described belongs. |
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Marks | [+] |
Instructions | Determine and record the franchise information by consulting the stipulated secondary sources of information. |
Definition | Any other notable characteristics of the franchise of the video game. |
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Instructions | Record notable or unique characteristics of the franchise of the video game, not captured in other fields. |
Definition | Proper name of a set of related video games, often indicated by consecutive numbering, continuing narrative, or similarities in gameplay and themes, to which multiple video games belong. |
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Instructions |
Record the series title based on the CSI. Series name is often indicated by the title (e.g., Final Fantasy VII; Legend of Zelda: Ocarina of Time) or subtitle (e.g., A Gabriel Knight Mystery). Record as many terms as necessary. |
Definition | Any other notable characteristics of the series of the video game. |
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Instructions | Record notable or unique characteristics relating to the franchise of the video game, not captured in other fields |
Definition | Proper name used to refer to additional content for video games, assigned by the creator |
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Marks | [R], [+] |
Instructions |
Record the title of any additional content available for the video game, as indicated by the CSI. Record as many terms as necessary |
Definition | The type of additional content |
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Marks | [+] |
Instructions |
Record the type of any additional content available for the video game, as indicated by the CSI. Common forms of additional content are
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Definition | Any version requirement to play the video game with the additional content. |
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Instructions | Record any special version requirements unique to playing the video game with the additional content. |
Definition | Any other notable characteristics of the additional content. |
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Instructions | Record any notable or unique characteristics relating to the additional content of the video game, not captured in other fields |
Definition | Proper name used to refer to the collection of video games, assigned by the creator |
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Marks | [+] |
Instructions |
Record the name of the collection titles associated with the video game,as indicated by the CSI. Record as many terms as necessary |
Definition | Any other notable characteristics of the collection the video game is part of, that are not captured in other fields |
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Instructions | Record any notable or unique characteristics relating to the collection of the video game, not captured in other fields |
Definition | An individual, organization, or group of individuals or organizations responsible for creation, realization, manufacture, marketing, and/or distribution of a video game (modified from FRBR23, 2009, p.25) |
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Marks | [R], [+] |
Instructions |
Determine the responsible corporate body by consulting the CSI. If available, record the full name of the corporate body. Transcribe the information as it appears in the CSI and denote as [transcribed]. If the corporate body information is not available, record “unknown”. Select and specify the role of the corporate body along with the name of the corporate body: developer, publisher, distributor, licensor, or licensee. When the role of the corporate body is unknown, record “unknown”. Note that the distributors may or may not be the same entity as the video game creator(s) or publisher(s). In case of distributor(s), record the name of the distributor(s) who have market rights for the North American region (e.g.: Valve Corporation). |
Examples | Never alone – Upper One Games [Developer]; E-Line Media [Publisher] |
Definition | Any other notable characteristics of the agent |
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Instructions | Record any notable or unique characteristics of the agent, not captured in other fields |


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