Releases
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Current Version
Version 4.2 (September 4, 2024)
Controlled Vocabularies
Engagement Mechanisms
This vocabulary has been developed to represent game elements designed to direct and maintain player attention to the game, aiming to improve the involvement and interest from players.
Version 1.1
Gameplay Genre
(MARC Genre/Form Source Code: vgmsgg)
The vocabulary for gameplay genre includes terms that describe the type of games based on mechanics and style of play.
Mechanics
The mechanics vocabulary has been developed to represent primary methods or rules used to interact with the game state and progress through the game content.
Version 1.1
Mood
A controlled vocabulary to represent the pervading atmosphere or tone of the video game which evokes or recalls a certain emotion or state of mind.
Multilingual Video Game Genre Taxonomy (English/Japanese/German)
Narrative Genre
(MARC Genre/Form Source Code: vgmsng)
This vocabulary describes different type of narrative genres in video games. Narrative genres refer specifically to the genre of the story, not the game mechanics or game type.
Version 1.3
Protagonist
Setting
This vocabulary includes terms related to the type of world, location and time period in which the video game takes place.
Taxonomy of Video Game Development Artifacts
The term ‘artifact’ is commonly used by game developers and other individuals working in video game production settings, so as to adequately describe the diverse nature of these information objects while simultaneously legitimizing them as objects worthy of preservation and study; based upon literary warrant and a desire to further legitimize these artifacts, we have intentionally chosen to refer to the information objects created and used by game developers as ‘artifacts.’
Version 1.1
Taxonomy of YouTube Game-Related Content
Theme
A vocabulary representing a common thread, motif, subject, or idea that recurs in the video game (modified from Getty Art & Architecture Thesaurus).
Version 1.2
Transaction Types
A vocabulary for the exchange of value between players and the game, often involving real-world currency or in-game currency.
Version 1.1
Tropes
A vocabulary for generally recognizable narrative devices or conventions. There vocabulary includes tropes for characters and narrative.
Visual Style
This vocabulary includes terms related to the type of world, location and time period in which the video game takes place.
Best Practices
Best Practices for Organizing and Maintaining Collections of Game Development Artifacts
Older Versions
Version 2.0 (March 31, 2014)
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