Publications

We have published and presented our research results at the following venues:

2017

2016

  • Jett, J., Sacchi, S., Lee, J. H., & Clarke, R. I. (2016). A conceptual model for video games and interactive media. Journal of the Association for Information Science and Technology (JASIST), 67(3), 505-517. [preprint]
  • Keating, S. (2016). Organizing videogame metadata in CollectiveAccess. iConference 2016 Proceedings.
  • Lee, J. H., Holmes, D., & Lobe, B. (2016). Media format matters: users’ perception of physical versus digital games. Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.
  • Windleharth, T., Lee, J. H., Schmalz, M., & Jett, J. (2016). Full Steam ahead: a conceptual analysis of user-supplied tags on Steam. Cataloging & Classification Quarterly, 54(7), 418-441.

2015

  • Clarke, R. I., Lee, J. H., & Clark, N. (2015). Why video game genres fail. Games and Culture. [preprint]
  • Lee, J. H., Clarke, R. I., & Kim, Y-S. (2015). Video game information needs and game organization: difference by gender and age. Information Research, 20(3).
  • Lee, J. H., Clarke, R. I., & Perti, A. (2015). Empirical evaluation of metadata for video games and interactive media. Journal of the Association for Information Science and Technology (JASIST). [preprint]
  • Lee, J. H., Clarke, R. I., & Rossi, S. (2015). A qualitative investigation of users’ discovery, access, and organization of video games as information objects. Journal of Information Science. doi:10.1177/0165551515618594
  • Lee, J. H., Hong, S., Cho, H., & Kim, Y.-S. (2015). VIZMO game browser: Accessing games by visual style and mood. Proceedings of the ACM SIGCHI 2015, 149-152.
  • Lee, J. H., Jett, J., & Perti, A. (2015). The problem of “additional content” in video games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2015), pp. 237-240.

2014

  • Clarke, R., Lee, J. H., Jett, J., & Sacchi, S. (2014). Exploring Relationships Among Video Games. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
  • Fitch, S., Jantz, E., & Lee, W-C. (2014). Database for Video Game Metadata Project for the GAMER Research Group. Poster presented at iSchool Capstone 2014. [poster]
  • Lee, J. H., Clarke, R. I., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In Museums and the Web 2014, N. Proctor & R. Cherry (eds). Silver Spring, MD: Museums and the Web.
  • Lee, J. H., Clarke, R. I., Sacchi, S., & Jett, J. (2014). Relationships among video games: existing standards and new definitions. Proceedings of the 77th ASIS&T Annual Meeting. [preprint]
  • Lee, J. H., Karlova, N., Clarke, R. I., Thornton, K., &  Perti, A. (2014). Facet analysis of video game genres. Proceedings of the iConference 2014, 125-139. [preprint]
  • Rossi, S., Lee, J. H., & Clarke, R. I. (2014). Mood Metadata for Video Games and Interactive Media. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2014). [poster]
  • Rossi, S. (2014). Mood Taxonomy for Video Games and Interactive Media. Poster presented at iSchool Capstone 2014. [poster]
  • Rossi, S. & Lee, J. H. (2014). All your genre are belong to us: a study of video game descriptions. http://theinformation.ischool.uw.edu/wp/2014/06/all-your-genre-are-belong-to-us-a-study-of-video-game-descriptions/
  • Schmalz, M., Finn, A., & Taylor, H. Risk management in video game development projects47th Hawaii International Conference on System Sciences (HICSS), pp. 4325-4334. http://doi.org/10.1109/HICSS.2014.534.
  • Welhouse, Z., Lee, J. H., & Bencroft, J. (2014). “What am I fighting for?”: Creating a controlled vocabulary for video game plot metadata. Cataloging & Classification Quarterly.

2013

  • Donovan, A., Cho, H., Magnifico, C., & Lee, J. H. (2013). Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles. Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 413-414. [preprint]
  • Lee, J. H., Tennis, J. T., Clarke, R. I., & Carpenter, M. (2013). Developing a video game metadata schema for the Seattle Interactive Media Museum. International Journal on Digital Libraries, 13(2), 105-117. [Reporting CORE16 from Phase I] [preprint]
  • Lee, J. H., Fox, V., Welhouse, Z., Magnifico, C., & Dillon, M. (2013). What Exactly is an “Action-Adventure” Game, Anyway?: Providing Intelligent Access to Video Games. Presented at the ALA Midwinter 2013 Games and Gaming Round Table session.
  • Lee, J. H., Cho, H., Fox, V., & Perti, A. (2013). User-centered approach in creating a metadata schema for video games and interactive media. Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 229-238. [Reporting REC46 from Phase II] [preprint] [presentation slides]

2012

  • Lee, J. H., Tennis, J. T., & Clarke, R. I. (2012). Domain analysis for a video game metadata schema: Issues and challenges. Theory and Practice of Digital Libraries, Lecture Notes in Computer Science, Vol. 7489, 280-285. [preprint]